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Fixed #63: fiexed crash when setting uniform argument buffer

Open bqlin opened this issue 2 years ago • 0 comments

Fixed #63:

  • using MTLArgument to get right uniform argument buffer data size;
  • generateRenderPipelineState(device:vertexFunctionName:fragmentFunctionName:operationName:) return ShaderUniformSettings directly;
  • convertYUVToRGB(pipelineState:uniformSettings:luminanceTexture:chrominanceTexture:secondChrominanceTexture:resultTexture:colorConversionMatrix:) receive ShaderUniformSettings as uniformSettings parameter;

bqlin avatar Sep 24 '21 09:09 bqlin