GPUImage2
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Video is rotated to portrait in Landscape app
Just trying to convert an existing project i was writing in swift to this new swift version but I cannot get the video to orientate correctly in a landscape app. It looks like the PhysicalCameraLocation enum handles the orientation. If I change it to Portrait (which should be wrong) it is upside down (which, perversely is what I want) but it would be nice to have more control.
What am I missing?
I've also had to make the avcapture device of the Camera public as I need to change focus and exposure.
I'm having a similar issue here, @BradLarson I see you made a ton of comments on mirroring vs not the front facing camera, so i'm sorry to be a repeat, but I dont see any of the exposed methods that you provided in the first GPUImage. Any thoughts how to mirror the video?
Hi - I'm facing the same problem - when working on video file from library which has it's own rotation set and blending it with something new - video seems to be cropped correctly expect it's saved with wrong orientation :( Not sure where/how to fix that.
Similar issue for me. Has anyone fixed it?