GPUImage2
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Customization work and faced inaccessible due to 'internal' protection level
I did same thing with GPUImage 1. Now want to do this with GPUImage2 and faced few issues.
I want to create a custom RenderView for iOS. When I do this, I am getting four of private inaccessible protection errors.
- Line 20 : sharedImageProcessingContext.passthroughShader
- Line 60 : sharedImageProcessingContext.context
- Line 113 : fillMode.transformVertices
- Line 118 : sharedImageProcessingContext.presentBufferForDisplay
Can make them public?
i met same question