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Customization work and faced inaccessible due to 'internal' protection level

Open deshan opened this issue 5 years ago • 1 comments

I did same thing with GPUImage 1. Now want to do this with GPUImage2 and faced few issues.

I want to create a custom RenderView for iOS. When I do this, I am getting four of private inaccessible protection errors.

  1. Line 20 : sharedImageProcessingContext.passthroughShader
  2. Line 60 : sharedImageProcessingContext.context
  3. Line 113 : fillMode.transformVertices
  4. Line 118 : sharedImageProcessingContext.presentBufferForDisplay

Can make them public?

deshan avatar Aug 29 '18 11:08 deshan

i met same question

StromanStroman avatar Jan 29 '19 09:01 StromanStroman