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A video series on making a multiplayer first-person shooter in Unity.

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Hi, I'm getting an error: NullReferenceException: Object reference not set to an instance of an object PlayerShoot.Update () (at Assets/Scripts/PlayerShoot.cs:32) This happens once a second player enters the network. The...

**This is what my error in the console** : `Assets/Scripts/PauseMenu.cs(20,107): error CS1061: Type `UnityEngine.Networking.NetworkManager' does not contain a definition for `OnDropConnection' and no extension method `OnDropConnection' of type `UnityEngine.Networking.NetworkManager' could...

the Error says "A game object can only be in one layer. The layer needs to be in range [0....3]". The code is void AssignRemoteLayer() { gameObject.layer = LayerMask.NameToLayer (remoteLayerName);...

There are no errors apart from more than one audio listener and when the host or client spawns in the scene camera doesn't turn off and controls change both characters.

Hi all. I'm still at the first few videos and I have encountered quite a few problems. 1) Networking: I am using Mirror and there is a problem with the...

When I try to fix the simple activator script, it says 'GUIText has been removed. Use UI.Text instead.' And then when I try it it says another thing.

This Caused the network to be shut down.! ![Screenshot (52)](https://user-images.githubusercontent.com/62511445/97397890-456eea00-1910-11eb-96d2-5327d4f7ee14.png)

this issue is started to (E25.Getting Data)! _NetworkManager - StartCourutine cou't not be started my uses of this zip files inside please help me! please and iam new idea for...