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A guide to build a simple Roguelike game with Godot engine.

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* Why should `[0, 0]` translate to to `Vector2(100, 100)`, but `START_X`/`START_Y` have different values? Do they have a different meaning? What do they mean then, and why introduce but...

I noticed that the GIF shown isn't what we're taught to make in Chapter 04 (I'm assuming it's for Chapter 05). Maybe it could re worded so it says something...

reomve_sprite should be remove_sprite (doesn't change the code behaviour, it's just a typo)