Trinity
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Trinity stashs items with wrong item properties
So for example the item having 550 vit and 550 strength, 2 sockets...
My rule for this item to keep it, is this one:
But the bot keep the item with 5xx vit and 5xx strength, because of wrong value calculations, in the logfile you find something like this:
("Vitality (Item: 1.141801E+09 -v- Rule: 645)",
("Primary Stat (Item: 1.142948E+09 -v- Rule: 645)
As you see, it knows the value which the item should have, but the current values of the current item are totally fucked up <.<