Boscop

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Any update on this? :)

Actually I just found out that the [`std` hash is now `aHash`](https://github.com/rust-lang/hashbrown#hashbrown): > Since Rust 1.36, this is now the HashMap implementation for the Rust standard library. which is faster...

@est31 Any update on this? :) Could you bring it up-to-date? I'm getting warnings like ``` warning: use of deprecated item 'std::mem::uninitialized': use `mem::MaybeUninit` instead warning: the type `&main::{{closure}}#0::Vertex` does...

@est31 Do you have write-access to the `glium_derive` repo now?

Btw, this works: http://onagat.hatenablog.com/entry/2017/03/24/235635

@ryanstew I just added `GL_TEXTURE_CUBE_MAP_SEAMLESS`/`ARB_seamless_cube_map` :)

@tomaka Is it possible to sample a single `Cubemap` face as if it was a `Texture2d`, so that the shader can take it in as `sampler2d`? I want to post-process...

Yes, I'm sure there is no output. There was output from before from when I uninstalled / reinstalled the extension to see if it would fix this. But I cleared...

I tried to build it on Windows 8.1, I set QTDIR=D:\data\Qt\Qt5.8.0\5.8\msvc2015_64 and DyLib_DOtherSide=true, but it still doesn't build: ``` >cargo build Compiling qml v0.0.9 (https://github.com/White-Oak/qml-rust#3316f54e) error: could not find native...