FFBArcadePlugin
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opengl32.dll make Riva Tuner crash
If i keep the opengl32.dll inside the TeknoParrot it make BudgieLoader crash on launch if Riva Tuner is active. Sadly, i need this app to limit the fps for few games like After Burner Climax or Outrun 2, i was not able to limit them with the tools on my AMD driver.
Problem solved if i rename as winmm.dll, but i suppose there is some case where that wont work ?