Daniel Bonrath

Results 10 comments of Daniel Bonrath

Fixes for this are: 1. GSky.cpp add `NightTexture = nullptr;` in c'tor. Otherwise it leads to random crashes when exiting the game as long as no NightTexture was loaded (e.g....

Hm, weird, I tested with Odyssee and while it always hung up when leaving the game before the fix it works now. You're testing with plain G2? EDIT: Ah, I...

What blood is meant by this? Blood dropped by hurt characters or static decals in the zen? The first one worked for me without any problems. Haven't explicitly checked the...

Seems like original game without renderer also crashes when a decal texture is missing...

Thanks for these detailed information. I'll have a look into this bug for the next patch, maybe I can figure out a solution.

Okay, the fix is to reset the patch for invisible object rendering (at least a part of it). But then in Khorana Prolog the aquamarines are visible again -.-

Only if settings dialog was open? This reproduces the error for me

Which settings? The normal settings from the menu or the detailed ones?