GD3D11
GD3D11 copied to clipboard
add option to disable/weaken underwater effect
Easiest would be to reduce the blur scale
, though you will have a lower resolution render then. (jagged edges while underwater)
One could add a extended-menu option of type float 0..1
to control the scale of the effect. 1.0f
is the default and way too strong for some. 0.1f
is a very light blur but you see jagged edges. Most people will probably be fine with something around 0.1
-0.25
.