Bodmer
Bodmer
Add capability to use custom fonts that include characters from the Unicode Basic Multilingual Plane
The font data has been created following the instructions here: [https://www.youtube.com/watch?v=L8MmTISmwZ8](https://www.youtube.com/watch?v=L8MmTISmwZ8) Note that online converters for Adafruit_GFX compatible fonts are available but these typically only use characters in the range...
Add capability to use custom fonts that include characters from the Unicode Basic Multilingual Plane
Create an example complete with font file for me to test. Post it here by making a zip file and dragging to the Git Write window.
Add capability to use custom fonts that include characters from the Unicode Basic Multilingual Plane
There are quite a few problems with your sketch. 1. A char array should be zero terminated otherwise you will likely get garbage characters at the end of the string....
Add capability to use custom fonts that include characters from the Unicode Basic Multilingual Plane
You would need to download the [adapted library here](https://github.com/Bodmer/Adafruit-GFX-Library). Note that the adapted library is a temporary proof of concpt library and that Adafruit have not adopted the changes needed...
Add capability to use custom fonts that include characters from the Unicode Basic Multilingual Plane
@DoomHammer I think that would be nugatory effort given that this pull request is 3 years old!
The render times seem long even when optimised. What SPI clock rate are you using? Are you sure the ESP32 is not bit bashing the SPI lines? I get 31ms...
I have not noticed this issue. RAM use seems consistent with 1 copy, however my test case may be different. Can you generate a pull request with the solution? Thanks.
Thanks for reporting his, I have not used the library for some time due to other time pressures but will investigate as the RP2040 is my favorite processor!