Bluscream

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> Just for your information: your implementation of Zip archive preserves non-ascii filenames like `português.jpg` or `测试.jpg` or `кириллица.jpg` while the implementation from Microsoft (System.IO.Compression) may decode file names incorrectly....

Update: Same behavior after executing `winget settings --enable InstallerHashOverride` in a admin powershell

I was able to reproduce the behavior without any more logs aswell

what about now?

Nope, it still the throws the same compiler errors that https://github.com/schellingb/PseudoVive/issues/4#issue-331807786 already describes. Some stackoverflow post suggested to set the linker "Ignore All Default Libraries" option to "No" but that...

Well, for such a small file even 500% size doesn't really make much of a difference since we're talking VR ready gaming machines here ^^

``` 1>------ Build started: Project: driver_2vive, Configuration: Debug Win32 ------ 1>driver_2vive.cpp 1> Creating library C:\Program Files (x86)\Steam\SteamApps\common\SteamVR\drivers\2vive\bin\win32\driver_2vive.lib and object C:\Program Files (x86)\Steam\SteamApps\common\SteamVR\drivers\2vive\bin\win32\driver_2vive.exp 1>driver_2vive.vcxproj -> C:\Program Files (x86)\Steam\SteamApps\common\SteamVR\drivers\2vive\bin\win32\driver_2vive.dll ========== Build: 1...

btw have you heard of https://github.com/Shaddoll/FakeVive yet?