BlueSkyDefender

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Not sure what the issue your experiencing is. We had not had reports like this on our discord. So far the reports is that it works fine with DLSS 3.5.

Ya, This will take time. Since building this from the bottom up again will take time. On Sat, Jul 8, 2023 at 2:05 AM douglasdtlltd ***@***.***> wrote: > I'd like...

This is how the shader works. Buffer information and pixel shifts to back buffer information and Mask the missing information by infilling. The reason why the text is getting distorted...

This is not the same thing as Geo-11 or VorpX. This is Depth Based Stereo 3D that is based only on Color + Depth. Geo-11 does not have a Depth...

I was able to find the issue and will fix it in a day or so.

Sorry I have not got around to seprating it. I been busy with work stuff. I will try to get to this when I get some time. On Wed, Dec...

I can provide insight In my custom build I have two options. The top one helps with this small switching issue in starfield. The 2nd one helps in the new...

Try the new ReShade and enable Copy Depth options. Before starting the shader.

Interesting question yes you're correct I do not have a red and blue option I could add it. So right now it's red and cyan because that's the most prevalent...