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Add mesh decimation filter (surface or volume)

Open imikejackson opened this issue 11 years ago • 2 comments

imikejackson avatar Aug 07 '13 20:08 imikejackson

Current codes need to be merged into a plugin.

imikejackson avatar Feb 13 '15 21:02 imikejackson

The biggest hurdle in getting this ported to the current branch is that the algorithm requires a dynamic mesh data structure to be tractable. This is a bit painful to write, particularly given that the triple lines are non-manifold so a simple half-edge structure isn't suitable. If you can pick an existing mesh library to use (or someone else feels like writing something from scratch) the actual decimation should be easy to implement.

wlenthe avatar Nov 04 '15 21:11 wlenthe