$BlueDev5
$BlueDev5
> * Add an optional **global colour** and have it on by default Yes I'll get it done And btw it was kinda confusing that what you meant by 2...
Ok I actually don't have much experience with gradients but i'll try to do it. And also i Added an enum for easily swithcing selection type between None, SolidColor, Fade...
> If it's easier to avoid gradients for now, they can be added later down the line Yeah coz currently I am using DrawTexture which does not support gradients and...
Hey Good News I got gradients done, here's how they look Tree View:  Project View: 
Btw I just changed the Selection Color with Selection Gradient. And then generate a 64 * 1 texture based on the gradient. and draw it as narmal with GUI.DrawTexture
Also I have a question, do you know how i can hide certain property of an element in reorderable list? Basically being able to hide label selection gradient in all...
Got The global gradients, here are the results; With Global Gradient:  Without Global Gradient: 
Now I think it's pretty much Done just need to refactor and a fork will be live
I am done with basic refactoring, now I'm creating a fork and before merging you can review the code if you like.
Done with the fork, it was quite hard as I haven't created a pull request ever in my life (also I'm a newbie to git and github) Now you can...