$BlueDev5

Results 24 comments of $BlueDev5

> * Add an optional **global colour** and have it on by default Yes I'll get it done And btw it was kinda confusing that what you meant by 2...

Ok I actually don't have much experience with gradients but i'll try to do it. And also i Added an enum for easily swithcing selection type between None, SolidColor, Fade...

> If it's easier to avoid gradients for now, they can be added later down the line Yeah coz currently I am using DrawTexture which does not support gradients and...

Hey Good News I got gradients done, here's how they look Tree View: ![Gradient Selection](https://user-images.githubusercontent.com/70994736/138834884-836b8352-fb8a-44a7-a2ea-2765add073e0.png) Project View: ![Gradient Selection project](https://user-images.githubusercontent.com/70994736/138834913-9953a4bd-1ade-41bb-aa39-8537a2138bfe.png)

Btw I just changed the Selection Color with Selection Gradient. And then generate a 64 * 1 texture based on the gradient. and draw it as narmal with GUI.DrawTexture

Also I have a question, do you know how i can hide certain property of an element in reorderable list? Basically being able to hide label selection gradient in all...

Got The global gradients, here are the results; With Global Gradient: ![Global Gradient](https://user-images.githubusercontent.com/70994736/138898584-6f61e8f3-b637-4e35-bcab-5897196a4016.png) Without Global Gradient: ![Without Gradient](https://user-images.githubusercontent.com/70994736/138898651-b2c669e6-bf98-48fb-bd8c-356ef3f4aecc.png)

Now I think it's pretty much Done just need to refactor and a fork will be live

I am done with basic refactoring, now I'm creating a fork and before merging you can review the code if you like.

Done with the fork, it was quite hard as I haven't created a pull request ever in my life (also I'm a newbie to git and github) Now you can...