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A Just-In-Time compiler for the AngelScript language on x86 processors.

Results 7 AngelScript-JIT-Compiler issues
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Hi, I found an issue when using AngelScript 2.35.1 (note that this is probably not version specific) and MSVC In the function `SystemCall::call_64conv` in `as_jit.cpp` there is this code: ```...

I have found a bug in the JIT that crashes the VM when a native function exposed to the scripts both returns a reference or handle value and suspends the...

When I use AngelScript-JIT my application crashes (with corrupted stack so no backtrace) when I use formatInt in scripts. When I disable JIT it works fine. Strings themselves also works...

We are using AngelScript version 2.31.1 and the latest asJIT compiler. Everything works fine, but we are facing a rare-ish bug where our game crashes at the same (JIT'd) function,...

Hi! It's possible to use JIT on iOS ?

* Fix issue with overwriting contents of object pointer with return value * Fix issue with overwriting contents of [this] when calling a "thiscall" function that has a pre-allocated return...