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Canvas not working on Apple devices (desktop and mobile)

Open SteveDunn opened this issue 5 years ago • 2 comments

Hi - firstly thanks for a great library that allows us to easily interop with the canvas from Blazor!

I've used your library in a game that I've written in Blazor - it's PACMAN at https://pacmanblazor.azurewebsites.net/ The source code is here: https://github.com/SteveDunn/PacManBlazor

It works great everywhere exception Apple devices. The problem is that I use an off-screen canvas to draw on and then, when ready, draw that canvas to the another visible canvas.

I don't have access to any Apple devices to see what's going on, so I can't provide any more details other than 'it doesn't work on anything Apple!'

Any help would be greatly appreciated!

SteveDunn avatar Jun 28 '20 17:06 SteveDunn

Hi Steve! I've just tried your awesome web-application on my MacMini Late 2014. Yeah, I've encountered same problem in Safari browser. However, when I've tried it in Google Chrome (on the same Mac), it works perfect! I can see a maze, enemies and so on. I think, the problem is just in Safari. image

CeSiumUA avatar Jul 15 '20 18:07 CeSiumUA

Thank you very @CeSiumUA ! Awfully sorry about the extremely slow response! I was just clearing out my inbox and found an e-mail re. this notification from 6 months ago! Again, many thanks!

SteveDunn avatar Jan 25 '21 14:01 SteveDunn