ganon
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Fix randomInRange method
There is currently a method called randomInRange
that lives in /lib/randomInRange.js
.
It is incomplete and needs to be fixed!
randomInRange
returns a random integer that falls within a given range, inclusive of the min
and max
integers provided. For example, randomInRange(10, 15)
could return 10, 11, 12, 13, 14, or 15.
Acceptance Criteria:
- Running
yarn test randomInRange
results in tests passing. - You have written a skeleton method for someone else to work on.
- You have written tests surrounding your skeleton method.
- Running
yarn lint
does not print any errors to the console! - Optional: write one or two more tests surrounding the method you are solving to account for potential edge cases.
Please include the skeleton of a new method + an accompanying test for someone else to work on at the time of creating a pull request! A pull request will most likely be denied if it does not contain a skeleton method for someone else to work on! For more information, please read the Contributing Guide.
Thank you so much for your contribution!
@BlakeGuilloud I would like to work on this
@emilyanndavis What are you testing for with this assertion?
expect(() => randomInRange(1.0, 10)).toThrow()
javaScript doesn't differentiate between floats and ints, so for all intents and purposes 1.0 === 1
Or is there something that I'm missing here?
Oops. You're absolutely right @jmknoll ! That test was supposed to make sure the first param is an integer but, as you've pointed out, JavaScript doesn't care whether it's 1 or 1.00000. Feel free to change that 1.0 to something that won't be evaluated as equivalent to an integer. Good catch!
All good. I had already commented out the test by the time I submitted the PR implementing this function, but I think the other parameter tests are sufficient enough to cover for this one.