BJS-PR-Bounty-Pool
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[Open Bounty] ( $250 ) - Implement Multiview gl extension for node material editor / Documentation
requirements
- Quest2 / Quest2 Pro successfully enable this extention
- Small documentation somewhere in the WebXR BJS Docs
recommended approach
You will need to create a new matrix block View x Projection (Right) and add a new input Vector (right) to the existing VertexOutput
block.
The VertexOutput
block should generate the correct multiview code when this input is connected.