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[Open Bounty] ( $250 ) - Implement Multiview gl extension for node material editor / Documentation

Open br-matt opened this issue 2 years ago • 0 comments

requirements

  • Quest2 / Quest2 Pro successfully enable this extention
  • Small documentation somewhere in the WebXR BJS Docs

recommended approach

You will need to create a new matrix block View x Projection (Right) and add a new input Vector (right) to the existing VertexOutput block.

The VertexOutput block should generate the correct multiview code when this input is connected.

br-matt avatar Nov 26 '22 20:11 br-matt