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People are not updated on live replay after certain events
- After a player has left
- If a player is AFK and a meeting starts
Replays use only move events, but not left/teleported (to a meeting) ones
can you elaborate on that a bit better and show some examples ? I'm not sure what exactly you mean
can you elaborate on that a bit better and show some examples ? I'm not sure what exactly you mean
Maybe my wording was a bit bad, sorry
If someone leaves the game, their icon on the replay will remain in the same place till the end of the game. An icon indicating a leave would be more useful
Also, when the meeting starts, every player is teleported to the lobby, but their icons on the replay stay in the place where they were before the meeting. That is the intended behaviour, BUT when the meeting ends, the icons are still not moved to their actual player, and will not move until the player itself starts moving
can you elaborate on that a bit better and show some examples ? I'm not sure what exactly you mean
Maybe my wording was a bit bad, sorry
Sorry for the late reply.
If someone leaves the game, their icon on the replay will remain in the same place till the end of the game. An icon indicating a leave would be more useful
maybe we can add a disconnect icon over their last known position indicating that they left.
Also, when the meeting starts, every player is teleported to the lobby, but their icons on the replay stay in the place where they were before the meeting. That is the intended behaviour, BUT when the meeting ends, the icons are still not moved to their actual player, and will not move until the player itself starts moving
yes that is intended behaviour. the reason why this happens is because the new moving event will only trigger if the player moves. this helps us to reduce huge amounts of move events.
maybe we can add a disconnect icon over their last known position indicating that they left.
yeah, that's what i thought would fix this
yes that is intended behaviour. the reason why this happens is because the new moving event will only trigger if the player moves. this helps us to reduce huge amounts of move events.
well, one possible solution is to force a move event after (before) a meeting
another one is to detect teleports and make them a separate event (i mean, the players do move in the game, right?)
Well we were thinking about not drawing the big jumps. There is also still missing timestamp checks for the meetings I believe. That's something we will look into and improve the visualization for.