The King of Half-Baked Projects
The King of Half-Baked Projects
Initially I intended to implement undo as only the last "action". However, the question was, how to know what's an "action". What if someone accidentally double clicked the fill button,...
While b72abbd6ea1b1aab9108b4ab2b8c6798ca807805 and 8e2d3a7e6a6c4df5099d95c8040c8bf3c7683102 made this slightly less relevant, it would still be very nice to reduce the floodfill action to something like 10-30ms instead of 50-60ms. If possible, the...
If the game hasn't started yet, everyone should be able to draw on the canvas and everyone should be able to see it.
I am somewhat confused as to how I am supposed to scale correctly. When zooming out, you get more virtual pixels, but the lines won't get any smaller due to...
Functions like "TriggerUpdateEvent" don't exist during test runtime and can cause nil pointers, which fails the tests.
**EDIT** Maybe this requires a general rate-limiting logic that works per API-Call-Type. This way for example player X could send an event of type "Y" up to Z times per...