The King of Half-Baked Projects

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I am not sure what you are trying to tell me with the second comment. Either way, I guess I could allow reuse, since there's more people that would want...

So, while I would allow explicitly creating a new lobby via an old UUID that you can specify in the payload, I will not allow implicitly creating one by someone...

Btw, I just realized what's going on in your screenshots. Can you reproduce that and show me the console output?

Hey, regarding the iframe thing, in issue #247 I realized why that wouldn't work and there's also a workaround described. Other than that, I'll probably get around to the lobby_id...

Uhm, sooooo I just implemented all of this basically. I even added a preset parameter so people can't manipulate the link and therefore the lobby parameters. However, I forgot that...

Not really, just gotta implement #187 tomorrow. We'll see how it all fits together. I am not quite sure on the whole concept though. Maybe allowing to start by vote...

Nah, there's no spam protection or anything, but that's a different problem. Either way, the hashcode stuff won't really work, as all of these solutions require additional state. I don't...

I was planning on adding presets, so that you could pass a JSON string as an environment variable. Maybe we could use the very same preset mechanic that automagically accepts...

I could just keep the drawing on the screen for longer. The canvas has a built-in image export feature.

How about posting a link into the chat where it generates the last image for you?