godotdec
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Compilation error
Hello,
I tried building the latest source, as of 2024.3.5, with MSVC 2022, but I get the following build errors:
1>W:\Github\godotdec\godotdec\Program.cs(31,50,31,58): error CS1501: No overload for method 'FileOpen' takes 3 arguments
1>W:\Github\godotdec\godotdec\Program.cs(227,36,227,59): error CS1061: 'BinaryReader' does not contain a definition for 'Read32BitPrefixedString' and no accessible extension method 'Read32BitPrefixedString' accepting a first argument of type 'BinaryReader' could be found (are you missing a using directive or an assembly reference?)