biotracker_core
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Tracking gets stuck
What happens:
- track at least one object
- no framerate limit is set --> after short amount of time the video gets stuck
- the shown framerate, play/pause button do not change
- Click pause and play to continue tracking until it gets stuck again
Workaround Does not happen when framerate limit is set.
Possible causes Current high workload on system
- Which tracking module?
- What is the framerate limit? Having an expected fps of e.g. 30, does setting the limit <30, >30 or both fix it? Telling from the last point, seems to be a signaling problem.
- Happens with both trackers provided with BioTracker
- Only occurs when no framerate limit is set
It does not happen when a framerate limit of, say, 200 is set? That seems really weird. Because in that case only the information is propagated from the view to the player state and used nowhere (!) else. It essentially only causes two more lines to be run: Code