Nathan Goings

Results 13 comments of Nathan Goings

Removed Velocity and Color from the `ParticleInfo` and now it's a proper distribution.

Looks like `Particles[index].Color.x` is being translated to `Particles[index].Position.y` by the time it gets to the vertex shader. This code at the end of of the Compute shader code causes everything...

I could not get `preferDepthRangeZeroToOne` to set to true. When I passed a GraphicsDeviceOption it remained false. Instead, I modified the vertex shader `gl_position` to: ```glsl gl_Position = vec4(Position, -1,...