Nathan Goings
Nathan Goings
Removed Velocity and Color from the `ParticleInfo` and now it's a proper distribution.
Looks like `Particles[index].Color.x` is being translated to `Particles[index].Position.y` by the time it gets to the vertex shader. This code at the end of of the Compute shader code causes everything...
I could not get `preferDepthRangeZeroToOne` to set to true. When I passed a GraphicsDeviceOption it remained false. Instead, I modified the vertex shader `gl_position` to: ```glsl gl_Position = vec4(Position, -1,...
> Hi, I also tried doing the quickstart on the latest version (SpacetimeDB.Runtime 1.1.1), and .net gives me the "cannot resolve symbol 'SpacetimeDB'" Error. I'm using Rider IDE (Jetbrains). I...
I'm having this same error on regular vitest + vue 3 template that I slightly modified. The default template with no changes works fine, but I can't track down what...
> why is `AwaitDebuggerAndPause` problematic in your case? Two issues, first if I `Thread.Sleep(5000)` before the execution, the debugger attaches during the sleep and the execution never pauses. Second, if...