Billy Messenger
Billy Messenger
Thanks!
Ah sorry, forgot to respond to this earlier. Yeah, this is known issue with baseview. This will have to be fixed on their end.
I have decided to move my repositories to Codeberg. I have cloned the issues there.
Well, baseview doesn't currently support multiple windows.
I have decided to move my repositories to Codeberg. I have cloned the issues there.
Glyphon works by rendering glyphs with the CPU into an 8bit alpha-only texture, and then using that texture as a mask in the fragment shader. In theory if `cosmic-text` supported...
That being said, depending on what it is you're trying to do, text rendered using a signed distance field (SDF) might be the better approach, especially if you are using...
Yeah, the `femtovg` library renders text using SDFs (and it even supports outlines and drop shadows). https://github.com/femtovg/femtovg However, `femtovg` uses OpenGL, not `wgpu`, so I'm not sure how easily you...
And if you really want to stick with Iced, another thing you can do is render the text into an image using `tiny-skia`, and then render it with the standard...
Oh wait, nevermind. Tiny-skia doesn't support text rendering.