Ethem Kurt
Ethem Kurt
Some operations, such as for example `MAP_clear`, `MAP_remove_found`, `MAP_count`, and `MAP_iter_next`, will cause runtime errors, due to deep-recursive function calls.
The current implementation causes fragmented memory allocation, causing issues, such as for example cache misses, and excessive de-reference operations, even if a value is a scalar.
I need to document this release according to http://forum.sa-mp.com/showthread.php?t=381784
- [ ] Pre-order - [ ] In-order - [ ] Post-order - [ ] Reverse pre-order - [ ] Reverse in-order - [ ] Reverse post-order
This would allow to traverse through a tree for example in-order to get the elements in a sorted order.
Insertion and search takes in a worst case scenario would take from O(n) (current) to O(log n).
- [ ] Use CMake, as the dependency resolver, and build system - [ ] Upgrade to C++20 or newer - [ ] Utilize modern architectural design pattern - [...
I need to document this release according to http://forum.sa-mp.com/showthread.php?t=381784
### Package version 3.0.0-pre.7 ### Environment ```markdown * OS: Tested on latest versions of *iOS*, macOS, and Windows * Unity version: 2023.2.0f1 ``` ### Steps To Reproduce Set `RTCConfiguration.iceTransportPolicy`, to...