Beyley Cardellio

Results 173 comments of Beyley Cardellio

> > > Even if you can, native support is always better. I vouch. > > > > > > > > * You mean connect it via OTG? If...

> i mean, the game reads assets from the Skin folder which overwrites some default stuff > > ![Untitled122_20211223234245](https://user-images.githubusercontent.com/69755423/147262790-19c52f37-9d19-4246-992f-db38d2d92a44.png) > > In this case, if your skin has a missing...

> > > i mean, the game reads assets from the Skin folder which overwrites some default stuff > > > ![Untitled122_20211223234245](https://user-images.githubusercontent.com/69755423/147262790-19c52f37-9d19-4246-992f-db38d2d92a44.png) > > > In this case, if your...

since this is intentional, can someone close this issue?

I do currently require .net 4.5 support, and it does seem to actually work on .net 4.5 on my own fork that i added .net 4.5 support to (i think...

We've tried compiling to every version of framework 4.0+ and only 4.5- work when compiled under mono then run through wine on linux (we dont have a native linux build...

After reading more into dotnet standard and framework support for everything needed, it should be fine dropping down to standard 1.1, it supports the needed PtrToStructure call, and should support...

Very odd that File.Exists is in core 1.0 and framework 1.1 but was only added in standard 1.3, ill look into a clean replacement for it EDIT: very frustratingly there...

I cant find a single way of doing this, so i tried something different, which is compiling for both standard1.4 *and* framework 4.5, after changing the PtrToStructure calls, i got...