Beyley Cardellio
Beyley Cardellio
confirmed to happen with raw GLFW using this gist, reporting upstream https://gist.github.com/Beyley/ff40ea7c245e4ff1541cce660802ef56
Keeping this issue open incase something blocks upstream and we have to fix it ourselves upstream tracking: https://github.com/glfw/glfw/issues/2223
> I did a test of the multitouch feature and it is working well. When is it planned to be released? > I don't know. Nobody reviewed this yet. Everyone...
Dawn does not have a set of lib names by default, according to people at [#webgpu-dawn:matrix.org](https://matrix.to/#/#webgpu-dawn:matrix.org), the libname changes depending on the build system used, so we may have to...
WGPU part of this is being handled by #1348
i personally would like it to at least have both a float and a double version, or even generic with all the math types being possible to shove in there,...
> I think generic would not make much sense, because integer values would be unusable, due to the values ranging around PI values and requiring high precission. This leaves single...
> Couldn't these be static methods instead? Like in Godot there's `deg2rad` and `rad2deg` functions This is not just for conversion, its for explicit typing of a concept, with more...
> I've watched the video, and looks like there's a preference to keep the Angle always normalized. But there's some key use cases where it's important to define angles beyond...
> > > > I see. But would this impact memory usage? for example there's 50k objects each have it's own Transform. But now there will be Transform and Angle...