Compute example
Need to put together an example for a compute pipeline.
In theory this should be as simple as replicating one of bevy's examples, since compute pipelines are low-level and lack a Material equivalent.
I will try to take a stab at this
I'm not familiar enough with Bevy to give this a go, but I've done a fair bit of rust-gpu, so I'd love to follow your progress if you put it anywhere ✨
I have spent some time tinkering with bevy, but not with compute shaders, so trying to figure it out in the linked pull request.
I am fine reading the code and figuring it out by myself, but any pointers would be super welcome
Great, thanks, subscribed to that PR. The only thing I would have suggested is that rust-gpu collatz example, which you already have anyway. I'll keep following along!