Remote_items problems
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No matter what we tried, some Dungeon Reward items failed to be sent to the recipient like Turtle Rock Red Crystal and Hyrule Castle Big Key (there were more instances but I can't recall them off the top of my head). Luckily none of us required all 7 crystals nor all pendants.
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Great Fairies will take your empty bottle and you'll get nothing in return.
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Potion Shop has very high tendency to take your money without giving you a potion refill.
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Obtainable Crystals & Pendants require you to enter the Boss Room a 2nd time to actually obtain them.
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Scouting/Seen text in the console will reveal the contents of locations that are irrelevant to where you are. Presumably this system works off of Super Tiles. Perhaps hide these messages? Since they can reveal the contents of things you shouldn't have prior knowledge of like the contents of adjacent rooms unrelated to the dungeon/cave you're in, item sunk underneath water etc.
While our game session ended up completable, some of these are very major issues with the system.
Is there a vod for these issues? That may help in finding the problems.
1., 2., 3. and 4. I don't think I can fix, I can only work around it by leaving those in the rom. The actual fix would require ASM changes
- Was, I think, a leftover from Bonta debugging the thing and can easily be removed.
Some of the participants in the Multiworld were streaming (I can't remember who), the game consisted of:
Nicholas Steel (UTC +10)#7686 dotzo#6248 xRagol#1901 Azoqu#3760
Also, in this mode sending items to another player on your team does not show you holding the item over your head, doesn't display a message of the item being sent and doesn't play the audio cue for delivering an item.
Dungeon items being inaccessible no matter the circumstances seems to be a seed specific problem. it changes from seed to seed which bosses suffer the issue.
We played with it again, albeit by accident, and I was able to work around the crystal issue with a combination of save-quits, dying and reviving with a fairy, and walking up and down a set of stairs to another supertile. It was enemizer again, although I wasn't playing boss shuffle. I'm not sure why any of this works, but I also noticed that dying with a fairy in desert palace with a 7/6 compass counter reset it to 0/6, this was when i get the pendant, although that didn't happen for any other dungeon.