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A tool interoperate between CoreCLR and Il2Cpp at runtime

Results 72 Il2CppInterop issues
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i followed this documentation https://github.com/BepInEx/Il2CppInterop/blob/master/Documentation/Injected-Components-In-Asset-Bundles.md but it did not keep the component on the gameobject in the bundle i have this script in both the unity project and the mod:...

question

Hi, Il2CppInterop happens to generate non valid method/type names with some unicode characters. In my case, it occurs with the Rewired library, it produces the following type name: ``Il2CppRewired_Core.dll Has...

bug
generation

Maybe we should make the Il2Cpp arrays into a closed type hierarchy? * Seal `Il2CppStringArray`, `Il2CppReferenceArray`, and `Il2CppStructArray`. * Make the base constructors inaccessible outside the runtime assembly.

Now that HarmonyX supports .NET 8, we can switch the runtime library to take advantage of any improvements from the past few years.

generation

Original source: https://github.com/knah/Il2CppAssemblyUnhollower/tree/ea4ff499b2bd902de8ef2de3d132278cbb86ae4f/UnhollowerPdbGen Modifications: * Use `Il2CppInterop.Common` instead of `UnhollowerBaseLib` * Use `AsmResolver` instead of `Mono.Cecil` * Use .NET 6 instead of .NET 5 * Formatting Resolves #105

enhancement

With some 32 bit game builds the class injector works but sometimes it doesn't. Not just me but I found a lot of people opened similar issues in the main...

bug
injection

Resolves #130

generation

enhancement
generation