Bernardo Costa

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Hello! The program is currently incompatible with schematics saved by WorldEdit. Please try saving your schematic with MCEdit, and check if the problem persists. Nonetheless, I'll leave this issue open...

This is an absolute edge case since it's only reproducible under very fast tempos, as you pointed out. But it is indeed a bug, so I'll leave it open. The...

Added in 6b6e30fffd15715504beb104ab384fb9bd6c41ee

The player mode added in 3.9.0 should make it possible to at least hear songs. In terms of general performance, there's not much we can do as GameMaker draws everything...

Good idea! Although it can be implemented quite easily in v3.x, the macros need to be reworked completely, so I'll probably leave that for v4.0.

Thank your for reporting the issue! This is caused by the tempo value being stored in ticks per second (t/s) in .nbs files. One tick per second equals 3.75 BPM,...

Language translations are a planned addition and will be worked on in the near future. That said, I'm not sure if it will be possible to add Chinese, due to...

Update from #112: With the program as it currently stands, it's very difficult to implement translations in an elegant way (especially for languages with different writing systems such as Russian...

Not resolved yet since it's still not possible to translate to other languages. Should be a thing soon :)

Yeah, the purpose of using @s is so the command executor has the freedom to pick who they want to hear the song, which is possible with `/execute` (wouldn't be...