Benjamin Délèze
Benjamin Délèze
This protos seems particularly ram-intensive: ``` EXTERNPROTO "webots://projects/objects/buildings/protos/Church.proto" EXTERNPROTO "webots://projects/objects/buildings/protos/ComposedHouse.proto" EXTERNPROTO "webots://projects/objects/buildings/protos/HouseWithGarage.proto" EXTERNPROTO "webots://projects/objects/buildings/protos/ModernSuburbanHouse.proto" EXTERNPROTO "webots://projects/objects/buildings/protos/SmallManor.proto" EXTERNPROTO "webots://projects/objects/buildings/protos/SuburbanHouse.proto" ``` This simple world is heavier than `CH_Morges.wbt` ```#VRML_SIM R2022b utf8 EXTERNPROTO...
I just checked and this world was already burning the RAM in R2022a
I changed the target branch to develop as we have released R2022b
> Everything works fine! > > It took me a while to make it work locally, I double checked that I'm loading the modified CSS but from what I could...
I think I addressed all comments (I am not sure about what you meant by "padding missing around the "stdout", "stderr" and "other" labels")
Thanks, I will fix that right now
Good idea, I will do it.
Could be related to #4264 even so in that issue I found a bug only if the simulation is using multi-threading.
I could not reproduce it on my machine and I have also 16GB RAM. I checked and it took around 6GB of RAM to open the `village_center` scene in Chrome....
Do we want to implement point 3 in the future or can we close this?