Benjamin Délèze
Benjamin Délèze
I can reproduce the crash on Ubuntu22, master. From what I have investigate: - It happens only if after a copy (if copy->save->reload: no crash). - Cut-paste does not make...
I think I managed to isolate the infinite loop with GDB (from bottom to top): ``` QObject::~QObject() () at /home/benjamin/webots2/lib/webots/libQt6Core.so.6 WbMatter::updateOdePlaceableGeomPosition(dxGeom*) (this=0x55555c7bff50, g=0x555556be3a20) at nodes/WbMatter.cpp:591 WbMatter::updateOdeGeomPosition(dxGeom*) (this=0x55555c7bff50, g=0x55555c7f2ed0) at nodes/WbMatter.cpp:626...
If I understand correctly, you did not modify the camera of the mavic right? Would it be possible to share the code of your controller?
`Tiago_base` is working well but it seems to have broken the other version of Tiagos
I'm closing this for now, feel free to reopen it if you have additional issues.
I tried some configurations and it seems to work well. I just have two remarks: - The streaming viewer is not able to load the meshes of `bed.proto` - Is...
> If you use these worlds for testing note that the behavior of the `webots://` ones varies depending on whether you copy the project inside/outside your webots folder. In practice...
It works well! Just one remark: When exporting `webots_urls_proto/world/webots_proto.wbt` and `webots_urls_basenode/worlds/webots_basenode.wbt` to a local scene, a texture folder is created with the textures of the `forklift`. However I think it...
> I will be taking care of this in a new PR. Is it a good practice as it will introduce a bug in master?
Is it possible to fix the conflicts such that I can test with the fix of #5051 ?