BenjaminAmos
BenjaminAmos
It seems like the recently-released libGDX 1.11.0 might help fix this issue? It adds a new `gdx-lwjgl3-glfw-awt-macos` extension which may remove need for a work-around (https://libgdx.com/news/2022/05/gdx-1-11).
@IsaiahBlanks, would you be interested in verifying this change? I'm not very familiar with the new world generation, so I might have made some mistakes somewhere.
This was replaced by #667.
I've heard of this happening before, so thanks for reminding me to look into it. The wormholes come from the [warp](https://github.com/DestinationSol/warp) module, which was bundled with the `2.0.0` release. Internally,...
I think I've fixed this in https://github.com/DestinationSol/warp/commit/e4b3f91b03c53bd8ce3f05a154b01e76ded09735. The gravitational pull was being unintentionally applied regardless of what kind of ship was targeted.
It's been reported that not all faction ships turn immediately hostile when a faction becomes hostile to the player (e.g. when the player shoots its ships too much). Only those...
It's a known issue, I'm afraid. It should be fixed by MovingBlocks/TeraNUI#69.
There are no functional changes here, so it should be safe to merge.
There was a similar issue that #598 fixed (although the fix isn't in any released versions yet). Attempting to use the `Warp Quasar` super-weapon was usually enough to trigger the...
I haven't managed to find the issue yet, so I can leave it open to see if there are any other reports of this particular issue occuring. It may have...