build issue: Failed Registering Bundle Identifier
I got below two issues when following the BUILDING.md to build in local machine.
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Failed Registering Bundle Identifier The app identifier "com.prakashjoshipax.VoiceInk" cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again.
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No profiles for 'com.prakashjoshipax.VoiceInk' were found Xcode couldn't find any Mac App Development provisioning profiles matching 'com.prakashjoshipax.VoiceInk'.
thanks
Change the bundle identifier @BrianZhang2018 to something like com.brianzhang.VoiceInk
@oswalpalash thanks, that works. Got a new issue after rebuild, any idea?
This only builds on xcode 26 (beta on macos 26)
This only builds on xcode 26 (beta on macos 26)
ok, but why does the download version compatible with the old version of macos? sorry, not very familiar with xcode framework.
Why are you trying to build the app? Why don't they use the DMG file? Is there a benefit to building it yourself?
Why are you trying to build the app? Why don't they use the DMG file? Is there a benefit to building it yourself?
If a project is released in buildable form, it should be able to be built, for various reasons, including privacy concerns.
ok, but why does the download version compatible with the old version of macos? sorry, not very familiar with xcode framework.
you can compile for an older target with newer xcode
Please use some AI tools to exclude speechanalyzer API which is only available to build with the new xcode @BrianZhang2018
I have a branch of the library that disables the license check and runs on Mac Sequoia, with speechanalyzer excluded. If anyone's interested check out https://github.com/Beingpax/VoiceInk/compare/main...objectiveSee:VoiceInk:main