Asher Norland

Results 65 issues of Asher Norland

Modules need to be treated as assets, whether compile or run-time. If a compile module is placed at run-time in `modules` it should be able to be discovered and used...

Enhancement

The basis of any asset serialization and processing is a file observer. There is no cross-platform c++ option in filesystem, so a compile-time module needs to be created in `Source/Transput/Observer`....

Enhancement

The `EntityRegistry` does not allow full management of components as would be expected. There is no iteration over entities. There are no views into components. A full 1.0 implementation is...

Enhancement
Cleanup

The sparse group of data structures including `SparseHashMap` are only minimally implemented to facilitate a minimal `EntityRegistry`. In addition to being barely functional, there is opportunity for code reuse between...

Enhancement

Overview and design documentation should not be inside code as it makes code less readable and greatly increases cognitive load when browsing files. However, it should also not be distant...

Documentation

Composition is another module opportunity. The folder structure will then become `Source/Composition/Event/...`, `Source/Composition/Entity/Component.h` , `Source/Composition/Entity/Modules/Sparse/SparseEntityRegistry.h` etc.

Enhancement
Cleanup

https://docs.conan.io/en/latest/integrations/cmake/cmake_paths_generator.html There should be no additional setup overhead to any project with this change. Setup overhead will only ever come from making an engine editable rather than any project registration.

Enhancement

The initial name chosen is no longer relevant. All render graph implementations will be forced to use the entity system for data storage by design.

Cleanup

All APIs should be wrapped with the `Soul` namespace.

Cleanup

Phrasing is the worst

Cleanup