BehaviorTree.CPP
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Tolerance to Upper case booleans in scripting
Is your feature request related to a problem? Please describe.
While writing scripts, for example
<Script code="a_fancy_variable := false"/>
it is easy to mistakenly write boolean variables with an upper case fist char, ex "True" or "False", which currently results in a runtime error.
Describe the solution you'd like
It would be nice if the framework would be tolerant to "True" or "False" too :)