BehaviorTree.CPP
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[3.8] ReactiveSequence not halting children after a running child anymore
There was recently a backporting update of 3.8 where this line changed from
for (size_t i = index + 1; i < childrenCount(); i++)
to
for (size_t i = 0; i < index; i++)
making ReactiveSequence unable to halt children that were previously running after a child whose state has just switched from SUCCESS to RUNNING. Meanwhile the bug seems to have been fixed in 4.x, but the fix has not been backported to 3.8. Is it possible to backport the fix of this problem as well? Thank you