Beep6581

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@fcomida no, I did not ask for dithering. Maybe when whoever asked for dithering sees good interpolation they won't want it anymore. RawTherapee code is very fast and the resizing...

@fcomida bottom one is infinitely better!

The image resizing quality before this patch was unusably bad. The overall improvement is terrific, but those artifacts are a problem. I reproduced them using 078314eb816c29450cc7185ceb5051799554a16d at any resolution, along...

![imgur-2017_04_30-17 33 59](https://cloud.githubusercontent.com/assets/5844619/25565657/6f12948a-2dcb-11e7-869d-db0dcabbc252.png)

I had a chat with a person who knows things (@CarVac, the author of Filmulator), and the summary is that: * Downscaling performed on HDR images needs non-negative kernels *...

@fcomida in the library example image set, I got artifacts along high contrast edges even for small scaling factors.

There are various kinds of colors profiles serving various needs. > color profiling is for representing the exact same colors on different devices It sounds like you're describing a display...

I don't know. Color is complicated. Perhaps what makes it so is that it is difficult to find correct and authoritative information on the subject. What [this guy says](https://forums.autodesk.com/t5/vred-forum/the-icc-exr-format-when-saved-is-always-saved-as-quot-srgb/m-p/6528309/highlight/true#M2165) makes...

This is commit e5407d9fda90ac1aba012a9adb208abc504963e0 ``` [ 23%] Building CXX object src/HdrCreation/CMakeFiles/hdrcreation.dir/debevec.cpp.o In file included from /usr/lib/gcc/x86_64-pc-linux-gnu/4.9.3/include/g++-v4/cassert:43:0, from /home/morgan/programs/code-lhdr/src/HdrCreation/debevec.cpp:34: /home/morgan/programs/code-lhdr/src/HdrCreation/debevec.cpp: In member function ‘virtual void libhdr::fusion::DebevecOperator::computeFusion(libhdr::fusion::ResponseCurve&, libhdr::fusion::WeightFunction&, const std::vector&, pfs::Frame&)’: /home/morgan/programs/code-lhdr/src/HdrCreation/debevec.cpp:68:12:...

Fixed in commit 2f6bba1e :] Compilation is at 37%, let's leave this issue open until it's done...