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Another few random fixes

Open DeltaFire15 opened this issue 1 year ago • 2 comments

About The Pull Request

Went to fix one annoying runtime, found more while debugging as it goes. See changelog or code for what exactly.

Why It's Good For The Game

Fix man good.

Testing Photographs and Procedure

image

Changelog

:cl: fix: Overmap projectiles should no longer runtime during collisions while in the process of being fired. fix: Explosions no longer try to throw qdeleting objects. fix: The admin ghost checking proc no longer cries if it is passed a non-mob. fix: The ship console references on overmaps now have some slightly more sane reference handling. /:cl:

DeltaFire15 avatar May 01 '24 12:05 DeltaFire15

Obviously nobody could ever think of making a second console of any type! (That reminds me I need to look at the exploit of astrometrics stacking sometime..)

DeltaFire15 avatar May 01 '24 17:05 DeltaFire15

Obviously nobody could ever think of making a second console of any type! (That reminds me I need to look at the exploit of astrometrics stacking sometime..)

(My ass spawning a starmap console in maints to look at it as an admin before we had the starsys manager)

Bokkiewokkie avatar May 01 '24 17:05 Bokkiewokkie