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Cameras sometimes break when interacting with the overmap

Open Bokkiewokkie opened this issue 2 years ago • 1 comments

This is related to various independent issues, such as the overmap viewscreen, but also fighter cameras not working as intended.

Round ID:

5468, among others

Testmerges:

Not currently relevant

Reproduction:

One known issue:

  1. open a camera console which spawns a controllable AI-eye (xenobio consoles function like this too)
  2. open overmap viewscreen (possible by staying next to one and having the tile selected)
  3. close both consoles, starting with the regular camera console (you should have two buttons)
  4. Your mob will now be at the location of the overmap viewscreen's camera

Bokkiewokkie avatar Dec 26 '22 21:12 Bokkiewokkie

Managed to replicate this multiple times

https://user-images.githubusercontent.com/59128051/210174148-da76e6d2-b364-40c6-88d0-3868f629ab4b.mp4

Bobbanz1 avatar Jan 01 '23 14:01 Bobbanz1