NSV13
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Cameras sometimes break when interacting with the overmap
This is related to various independent issues, such as the overmap viewscreen, but also fighter cameras not working as intended.
Round ID:
5468, among others
Testmerges:
Not currently relevant
Reproduction:
One known issue:
- open a camera console which spawns a controllable AI-eye (xenobio consoles function like this too)
- open overmap viewscreen (possible by staying next to one and having the tile selected)
- close both consoles, starting with the regular camera console (you should have two buttons)
- Your mob will now be at the location of the overmap viewscreen's camera
Managed to replicate this multiple times
https://user-images.githubusercontent.com/59128051/210174148-da76e6d2-b364-40c6-88d0-3868f629ab4b.mp4