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Asteroids use the wrong entrypoints

Open Ikalpo opened this issue 2 years ago • 2 comments

Round ID:NULL

Testmerges:NONE

Reproduction:

enter a bunch of asteroids with a sabre, eventually you'll end up in an unloaded area. look at the asteroid's docking_points var and it will have multiple objs in the list at least one of the landmark/dropship_entry/ objs will be outside the asteroid, where the sabre ended up.

this is where the offending landmarks are added to the list https://github.com/BeeStation/NSV13/blob/c5c1151b711bf2e03a8991f3b1d1782f08377d53/nsv13/code/modules/overmap/boarding/interiors.dm#L155

Ikalpo avatar Aug 18 '22 17:08 Ikalpo

A lot of this seems to happen on non-ferrous asteroids. I thought I entered some kind of weird-ass maze until I kept getting booted out

jzburda avatar Aug 28 '22 23:08 jzburda

thanks for the detective work. game, why make landmark outside of template? why?

covertcorvid avatar Aug 29 '22 03:08 covertcorvid