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Post-Beebase Megathread

Open covertcorvid opened this issue 4 years ago • 24 comments

  • ~~Atmospherics gives up in the face of many nukes~~
  • ~~The conveyors are no longer slow~~

covertcorvid avatar Dec 18 '21 19:12 covertcorvid

~~Slimes can no longer be fed cores from a bio bag~~ Must be fed one by hand first, then bio bag will work

covertcorvid avatar Dec 18 '21 20:12 covertcorvid

~~The Shrike's supermatter crystal is no longer stable at roundstart~~

covertcorvid avatar Dec 18 '21 20:12 covertcorvid

The Shrike's supermatter crystal is no longer stable at roundstart

Resolved.

Karmic-Skink avatar Dec 18 '21 23:12 Karmic-Skink

~~Bridge encryption keys are invisible.~~ ~~Eclipse disposal conveyor belts do not move items.~~ ~~Sabres cannot perform FTL jumps.~~

someone543 avatar Dec 19 '21 12:12 someone543

Two entries for the same computer board, we apparently had it previously, and beemerge added it a second time. Custom shuttles are locked and unable to move The navigation board required to set a custom location for a shuttle to jump to, has been removed from the design list, it's currently somewhere in the shuttle module code, alongside the bluespace navigation beacon required for moving between z-levels. Bags of Holding is no longer researchable, due to the required research being designated as hidden, no idea if intentional or not. Was unable to research Guided Munitions 2 even though all the required research had been researched, possibly connected to them being labeled as tier 0?

Bobbanz1 avatar Dec 19 '21 17:12 Bobbanz1

~~Missile factory wrenchers and stuff not working~~ ~~Atmosbot controls don't display gases and temperature control seems broken~~

covertcorvid avatar Dec 19 '21 22:12 covertcorvid

~~AGCNR graph broken~~

covertcorvid avatar Dec 19 '21 22:12 covertcorvid

Possibly related to this: munition techs, and possibly some other jobs but not sure, don't get envirosuits as plasmamen.

jwc1015 avatar Dec 19 '21 22:12 jwc1015

Possibly related to this: munition techs, and possibly some other jobs but not sure, don't get envirosuits as plasmamen.

Ok, I can confirm that the bug holds true for: Bridge Staff Military Police MuniTech ATC Pilot Possibly others that I don't have access to. It may be related to bee not having envirosuits for those jobs? Not certain.

jwc1015 avatar Dec 19 '21 22:12 jwc1015

Two entries for the same computer board, we apparently had it previously, and beemerge added it a second time. Custom shuttles are locked and unable to move The navigation board required to set a custom location for a shuttle to jump to, has been removed from the design list, it's currently somewhere in the shuttle module code, alongside the bluespace navigation beacon required for moving between z-levels. Bags of Holding is no longer researchable, due to the required research being designated as hidden, no idea if intentional or not. Was unable to research Guided Munitions 2 even though all the required research had been researched, possibly connected to them being labeled as tier 0?

a lot of these are probably from the exploration and supercruise things that happened since last beebase

RDS88-beeman avatar Dec 22 '21 23:12 RDS88-beeman

Local tested. Every Syndicate PVP ship is broken, to put it simply it looks like viewing the map file on dream maker. Probably something to do with initialization Some things I noticed

  • Nothing can be clicked.
  • Guns can't be fired.
  • APCs are not named properly.
  • Everything is unpowered
  • Nothing is pressurized
  • Pipes and wires are visible on tiled floors
  • All airlocks are "falling apart"
  • Walls and windows are not smooth
  • Some closets have their items outside of them (eg Captain's locker)
  • Maintenance loot fails to spawn ("2 x maintenance loot spawner" appears instead) And more.

someone543 avatar Dec 24 '21 14:12 someone543

Can no longer fireman carry down stairs

covertcorvid avatar Dec 24 '21 20:12 covertcorvid

Traitor issues:

  • Able to spawn as traitor in deadpop. Was able to start as Traitor twice in a row with no one else on the server
  • Round will not end even if all objectives have been completed and jump to Outpost 45 is complete. Suspect this is due to a traitor on board. First game had 2 other crewmembers. 2nd game was completely solo.

bluewasabi24 avatar Dec 25 '21 08:12 bluewasabi24

By any chance is there a clientside option or toggle for reverb? As far as I can tell it applies to every single sound that's heard and is a smidge too intense

IndusRobot avatar Jan 02 '22 04:01 IndusRobot

Pre-scanning is broken again

covertcorvid avatar Jan 06 '22 01:01 covertcorvid

telecrystal fuel rods invisible

John-Gregson avatar Jan 06 '22 16:01 John-Gregson

~~move down stopped working~~

covertcorvid avatar Jan 12 '22 05:01 covertcorvid

Issue with buying things in the TorpShop. Purchasing doesn't work, clicking results with nothing.

BetaCentari avatar Jan 29 '22 05:01 BetaCentari

don't know whether this is caused by the bee base but jukebox doesnt have any tracks

John-Gregson avatar Jan 29 '22 22:01 John-Gregson

Unknown just how long it's been this way The Express Supply Console is listed under "Mining Designs" Which is a category that doesn't exist in a circuit imprinter so one has to search for the board just to find it.

Bobbanz1 avatar Feb 01 '22 07:02 Bobbanz1

Whoops

Bokkiewokkie avatar Feb 01 '22 14:02 Bokkiewokkie

Design: Rapid Cable Layer (RCL) id: rcl_loaded Item id is not listed in any tech node

Bobbanz1 avatar Feb 03 '22 08:02 Bobbanz1

When right-clicking piles or any item, the sprites that show up on the list of items are rarely if not never accurate to the items in the pile.

BetaCentari avatar Feb 16 '22 05:02 BetaCentari

You can no longer empty clone bodies.

BetaCentari avatar Feb 16 '22 05:02 BetaCentari

Going to close this as we'll do another beebase soon, issues that remain can be opened seperately instead.

Bokkiewokkie avatar Sep 05 '22 12:09 Bokkiewokkie