Post-Beebase Megathread
- ~~Atmospherics gives up in the face of many nukes~~
- ~~The conveyors are no longer slow~~
~~Slimes can no longer be fed cores from a bio bag~~ Must be fed one by hand first, then bio bag will work
~~The Shrike's supermatter crystal is no longer stable at roundstart~~
The Shrike's supermatter crystal is no longer stable at roundstart
Resolved.
~~Bridge encryption keys are invisible.~~ ~~Eclipse disposal conveyor belts do not move items.~~ ~~Sabres cannot perform FTL jumps.~~
Two entries for the same computer board, we apparently had it previously, and beemerge added it a second time. Custom shuttles are locked and unable to move The navigation board required to set a custom location for a shuttle to jump to, has been removed from the design list, it's currently somewhere in the shuttle module code, alongside the bluespace navigation beacon required for moving between z-levels. Bags of Holding is no longer researchable, due to the required research being designated as hidden, no idea if intentional or not. Was unable to research Guided Munitions 2 even though all the required research had been researched, possibly connected to them being labeled as tier 0?
~~Missile factory wrenchers and stuff not working~~ ~~Atmosbot controls don't display gases and temperature control seems broken~~
~~AGCNR graph broken~~
Possibly related to this: munition techs, and possibly some other jobs but not sure, don't get envirosuits as plasmamen.
Possibly related to this: munition techs, and possibly some other jobs but not sure, don't get envirosuits as plasmamen.
Ok, I can confirm that the bug holds true for: Bridge Staff Military Police MuniTech ATC Pilot Possibly others that I don't have access to. It may be related to bee not having envirosuits for those jobs? Not certain.
Two entries for the same computer board, we apparently had it previously, and beemerge added it a second time. Custom shuttles are locked and unable to move The navigation board required to set a custom location for a shuttle to jump to, has been removed from the design list, it's currently somewhere in the shuttle module code, alongside the bluespace navigation beacon required for moving between z-levels. Bags of Holding is no longer researchable, due to the required research being designated as hidden, no idea if intentional or not. Was unable to research Guided Munitions 2 even though all the required research had been researched, possibly connected to them being labeled as tier 0?
a lot of these are probably from the exploration and supercruise things that happened since last beebase
Local tested. Every Syndicate PVP ship is broken, to put it simply it looks like viewing the map file on dream maker. Probably something to do with initialization Some things I noticed
- Nothing can be clicked.
- Guns can't be fired.
- APCs are not named properly.
- Everything is unpowered
- Nothing is pressurized
- Pipes and wires are visible on tiled floors
- All airlocks are "falling apart"
- Walls and windows are not smooth
- Some closets have their items outside of them (eg Captain's locker)
- Maintenance loot fails to spawn ("2 x maintenance loot spawner" appears instead) And more.
Can no longer fireman carry down stairs
Traitor issues:
- Able to spawn as traitor in deadpop. Was able to start as Traitor twice in a row with no one else on the server
- Round will not end even if all objectives have been completed and jump to Outpost 45 is complete. Suspect this is due to a traitor on board. First game had 2 other crewmembers. 2nd game was completely solo.
By any chance is there a clientside option or toggle for reverb? As far as I can tell it applies to every single sound that's heard and is a smidge too intense
Pre-scanning is broken again
telecrystal fuel rods invisible
~~move down stopped working~~
Issue with buying things in the TorpShop. Purchasing doesn't work, clicking results with nothing.
don't know whether this is caused by the bee base but jukebox doesnt have any tracks
Unknown just how long it's been this way The Express Supply Console is listed under "Mining Designs" Which is a category that doesn't exist in a circuit imprinter so one has to search for the board just to find it.
Whoops
Design: Rapid Cable Layer (RCL) id: rcl_loaded Item id is not listed in any tech node
When right-clicking piles or any item, the sprites that show up on the list of items are rarely if not never accurate to the items in the pile.
You can no longer empty clone bodies.
Going to close this as we'll do another beebase soon, issues that remain can be opened seperately instead.