BeeStation-Hornet
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Misc artifact balance changes - bonus fixes
About The Pull Request
This is a WIP, I will be appending more tweaks as people give their feedback. This is here now so people know it exists and there is an outlet for their feedback.
Various changes to reel artifacts back in from being beyond ridiculous to just plainly ridiculous. Also includes bonus fixes.
See changelog for more details.
Why It's Good For The Game
There's a couple oddball traits that really impact the narrative / gameplay of a round. It's not uncommon for this effect to be 'too much' and negatively interact with the round.
Testing Photographs and Procedure
:trollface:
Changelog
:cl:
tweak: Tweaks Hypodermic
injections rates from 5, 10, 15
> (7, 14 , 21
* metabolization_rate
).
tweak: Changes C.D.E
knockout from 5 Seconds
> 2 Seconds
tweak: Barreled
will no longer always target east when not given a specific direction, instead it will pick a random direction.
tweak: Lamp
now has a visible message which aids in identifying it in well-lit rooms
fix: Fix cheeky runtime on Weighted
. No longer checks all gloves for safety
variable.
tweak: Changes logging xyz
> area
tweak: Change research point reward from 2.3 * final price
> 2.5 * final price
tweak: Change discovery point reward from 350*final_price/initial_price
> 350*(final price/initial price)) * max(1, final price/1000)
/:cl:
tweak: Tweaks Hypodermic injections rates from 5, 10, 15 > 1, 3, 5
I believe this should be
metabolisation rate * 3~7
then it means you get the amount of these chemicals as 3~7 ticks, 1.2u to 2.8u for 0.4u metabolisation rate.
1u is way too short for most chemicals
Does get_area(src) include both coordinates and the area similar to AREACOORD? Or is it just the area?
previously, 15u/10u/5u was equal to 38 ticks/25 ticks/13 ticks by 0.4u metabolisation rate base. For now, 15 ticks(=6u), 10 ticks(=4u), 5 ticks(2u) will be very sane in general. I think you don't have to change the value.
maybe 5 ticks is too short. maybe 7~21 ticks?
I think both the money payout and the research/discovery point rewards are too small. I even found myself loosing money after correctly identifying all the traits of an artefact which IMO doesn't make sense. And other light sources besides the laser pointer should work for identifying the Transparent trait, as it can be quite difficult or at times impossible to get your hands on one.
This pull request has conflicts, please resolve those before we can evaluate the pull request.
Fixed in this PR 👍
fix: Fix lamp trait runtiming
Can you add a way for sentient artifacts to offer the slot to someone else?
There's a neat thing with sentient slimes and ghosting. If you ghost from them, anyone, even you, can click the slime to become it again, this might be nice for sentient artifacts considering that sometimes they get stuck in strange places, and the current artifact goes "Oh, woe is me, I'll never be found again" and ghosts, but then gets found again later.
Tried xenoarch so I'm putting my feedback here
Comrade is spelt wrong
Anomaly is spelt wrong
Confused what this entire menu is for, it just has a ton of "requests" but it's not clear what they are at all
If you click the currently selected tab it does this
Why is this it's own tab? Just put the button by the credits display
This looks weird, why is there no comma/a space?
I don't like this button layout. Remove Purchase and the period, and then just move the shopping cart to the left side
This should be sorted alphabetically
made most of the sane changes, kept in future-content stuff, since science rework will probably kill it anyway, and I can't be fucked to remove it then.
add TGUI changes to CL
Forgot to fix 'commrade` typo
Update wiki please
shit, changelog has a lie. Should be fine :trollface: