BeeStation-Hornet
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Dynamic Midround Non-Ghost Blob
About The Pull Request
Ports https://github.com/tgstation/tgstation/pull/59574 Includes tweaks from https://github.com/tgstation/tgstation/pull/65997 and https://github.com/tgstation/tgstation/pull/68571
Players can now be "infected" with blob pustules and burst into a blob as part of midround dynamic.
Why It's Good For The Game
This gives non-ghost players the chance to finally play as blob!
Testing Photographs and Procedure
Screenshots&Videos
Ignore the extra objectives, I was originally a traitor and force-blobbed myself.
Changelog
:cl: itsmeow, Watermelon914, JJRcop, Mothblocks, Kylerace add: Added midround non-ghost blob dynamic ruleset - living players can now burst into a blob! add: Added a sound for when you start as a blob. add: Added a new role preference for blob infection. Be sure to enable it if you want it! /:cl:
Imagine going happily about your day then being forced to explode into blobs
Imagine happily going about your day and then being forced to go disable blob in the game preferences
I should clarify, when you are infected, you gain a "Pop" action that lets you turn into a core, but remain human until the 6 minutes is up or you hit Pop.
Ghost blob and normal blob share the same preference, so people aren't going to disable it. I can see many people leaving it enabled anyway even if it is, which can then lead this to be very disruptive to roleplay situations if someone is in one.
Other antagonists (like obsessed or traitor) are fine since they aren't disultive, but blob has a very strict time limit meaning once you get infected you have to immediately cancel what you are doing to move to a spot to die.
I think blob was moved away from people and into a ghost role for a reason.
It's fine for me to roll blob while I am ghost, but no to it when I am playing. So, yeah, Bacon said the point.
Word of warning, disable IPC's for this roll. They can still pop, but AFAIK they don't increment the timer so they can really just sit as an IPC for however long they want.
I can just add a new preference.
Word of warning, disable IPC's for this roll. They can still pop, but AFAIK they don't increment the timer so they can really just sit as an IPC for however long they want.
The timer is species independent.
Also, 6 minutes is quite a while to wrap up any roleplay. Given a new preference for this, I'd much prefer having this as I would rather have my round interrupted than have to sit and observe to finally be a blob. Ghost roles are extremely inaccessible to people who don't just sit and observe.
Also, 6 minutes is quite a while to wrap up any roleplay. Given a new preference for this, I'd much prefer having this as I would rather have my round interrupted than have to sit and observe to finally be a blob. Ghost roles are extremely inaccessible to people who don't just sit and observe.
I don't really see this as a problem, if I'm being honest.
I don't really see this as a problem, if I'm being honest.
What? Not being able to get ghost roles without observing? I think it sucks, and having to sit and observe for hours just to have the CHANCE to play one antag once is not fun. I've got like 500 hours and the only ghost role I've ever played is space dragon and a nukeop, and that was THIS WEEK.
What? Not being able to get ghost roles without observing? I think it sucks
If you want this, don't make it blob only. Make a system like "Roll ghost roles while playing" pref that can let you 'automatically' roll those roles while you're playing. Once you're chosen, you should be notified that you need to cryo within 5 minutes, and once you're done with it, you become the chosen antag.
I know this is a bit complicating, but it's rather better than someone suddenly getting to be a blob or something, I think.
Or... you don't have to be cryo. once you're chosen, the game sends a NT pod to grab your character. Then there's no IC issue (beside that we meta-ly know he's an antag now.)
There are some roles that are only obtainable by being a ghost, there are some that are only obtainable by being alive. There's nothing wrong with that, especially since the ones that are only obtainable to one are only designed to be obtainable by one.
I think in this one specific case, for this one specific antag, having it be an infection that happens to players works just fine and makes the game more interesting for those who want it and have the preference enabled. That's my case. I don't think that having 6 minutes to go find a place to burst and place your core is disruptive to RP. That's plenty of time to wrap something up, break into maintenance and find a spot. If you want to RP it, you could even run to medical and have them be confused about this "infection" you have.
Some roles are ghost only, this one doesn't have to be.
Closing this. It's not sensible IC and while yes not being able to get ghostroles when playing is a problem, this is not the answer.