BeeStation-Hornet
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Monkey re-sprite & Bonus procedural monkey clothing
About The Pull Request
Updates monkey sprites to a semi-modern standard.
Gives monkeys the option to wear jumpsuits, or any type of i_clothing
.
This is done by clipping down the human worn-sprite and making some slight adjustments through shifting & stretching. This is also applied to hats, bags & masks.
Monkey-icons are only generated if a monkey tries to equip a piece of clothing. Once an icon has been generated, all similar items will use that icon, instead of making their own, when a monkey equips them.
Additionally introduces a new gimmick role, Experiment. This role will have the player spawn as a monkey with a science outfit & ID.
Why It's Good For The Game
Improves crusty sprites & emphasizes monkey RP without introducing any force-rp mechanics.
Testing Photographs and Procedure
Screenshots&Videos
OldNew
Changelog
:cl:
add: New monkey sprites
tweak: Tweaks monkey inventory update - procs interface with monkey_icon
add: Add i_clothing
slot to monkey equipment slots
tweak: Allow monkeys to equip i_clothing
add: Add Experiment gimmick job
add: Add Experiment job-spawn to MetaStation
/:cl:
This pull request has conflicts, please resolve those before we can evaluate the pull request.
My git-head must be fucked, pulling commits from old PRs
This looks more like goon monkeys than anything. Pass from me.
Great, now monkeys dont look so obviously 2 dimensional
I like it sans the sideways sprite, but than again making them true 3/4th would not be in scope for this pr
Monkey station
YES DUDE YESSSSSSSSSSSSS
Monke with da drip will become real in FIVE SECONDS
Though i'd keep the original color eyes
If this got merged into TG I'd probably make monkey station at some point for funny.
check machine broke
code/__DEFINES/jobs.dm, line 200, column 9:
warning: macro redefined: JOB_NAME_EXPERIMENT
- 134:9: previous definition of JOB_NAME_EXPERIMENT
- ```
This pull request has conflicts, please resolve those before we can evaluate the pull request.
bleh
file ./code/__DEFINES/misc.dm is missing a trailing newline
Few things,
- I think de hard coding the path would be worthwhile as gag items are usually in their own files for easy of editing
- This probably doesn't support gag items period, and having yet another reason to not have gags is kinda eh
Few things,
- I think de hard coding the path would be worthwhile as gag items are usually in their own files for easy of editing
- This probably doesn't support gag items period, and having yet another reason to not have gags is kinda eh
It's almost like GAGs is a shitty system to work with 🤔
Wait, it already, kinda, does?
MY WORK HERE IS DONE!
Few things,
- I think de hard coding the path would be worthwhile as gag items are usually in their own files for easy of editing
- This probably doesn't support gag items period, and having yet another reason to not have gags is kinda eh
It's almost like GAGs is a shitty system to work with 🤔
Gags is a great system to work with once you play around with it, being able to recolor certain parts of items instead of having like 30 different color combos bloating sprites is great
Runtime
EDIT: Fixed in #7856