BeeStation-Hornet
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Refactors bruise packs and ointment, with a mild rebalance to them and patches added
About The Pull Request
Makes bruise pack/ointment/gauze code less sucky. You also can't use them on stuff that isn't hurt anymore, nice.
You can't stack the do_afters anymore when using them. This means you can't outheal space anymore by stacking the bars.
The area of the body you're targeting when applying a patch/medspray now actually matters. The reaction_mob
proc will try to use the limb you're targeting as the limb it'll apply the instant damage healing property to when loaded with chems like styptic powder/synthflesh/silver sulf.
Killed off the useless do_after_mob
proc and replaced all instances with do_mob
Why It's Good For The Game
Better code gooder, bruise packs and ointment being slightly less OP also good.
Testing Photographs and Procedure
Screenshots&Videos
Put screenshots and videos here with an empty line between the screenshots and the <details>
tags.
Applied 30u synthflesh to chest.
Changelog
:cl: balance: bruise pack/gauze/ointment application do_afters(the use bars) can't be stacked on yourself anymore yet fix: you can't apply gauze on people who arent hurt anymore del: useless do_after_mob proc refactor: refactored bruise pack/ointment/gauze application proc balance: the area of the body you're targeting when applying touch based healing reagents through a patch/medspray now actually matters /:cl:
I like this, it might incentivise actually making styptic powder and silver sulf patches instead of hee hoo ointment and bruise packs
Is making docs and refactoring the parent of the main subject of the thing I'm refactoring really going to hurt?
Update the PR body to say what you are doing then. Refactoring is fine if you say what you are actually changing
Status of this PR? Requested changes implemented?
Status of this PR? Requested changes implemented?
I disputed the reviews I disagreed with and implemented the suggestions